AvenellCY-1Cyclorama, home
Fiction

Avenell and the Cyclorama never existed. The hardware is real: specified, emulated and playable here.

The company, its people, dates, prices and sales are alternate-history fiction. On this site every in-universe statement sits under a red tally lamp. The machine is not invented: its specification, emulator, development tools and cartridges are real software, and every game picture is a frame a real cartridge drew.

CYC-5005Now playingIn the fiction: Avenell Playhouse · 1994

LATE LEAGUE

After the last curtain, win the cup and lift THE LAMP.

LATE LEAGUE, frame 12771, from the real cartridge.

Loading the cartridge (512 KiB)…

F5 Save F8 LoadEscape Power off

Saved states last for this visit. Sound starts with Power.

LATE LEAGUE needs a keyboard or a game controller. On a phone or tablet without one you can read about the game here, but you can’t play it yet.

1

The cartridge · in the fiction

Avenell Playhouse's floodlit five-a-side football for one or two players, the theatre district's crews playing for THE LAMP after the last curtain. A followspot follows the ball and the grounds are lit in pools, so the light is the game: a keeper is slow to see a shot struck from the dark, markers lose the men they cannot see, and a lifted ball's shadow shows where it will land. The pitch pans in true perspective as the camera follows the play, its scroll rewritten every second line.

Developer
Avenell Playhouse
Year
1994
Genre
Sports
Technique
follow-spot

2

Controls

Cyclorama padKeyboardGame controller
D-padArrow keysD-pad or left stick
AZBottom face button
BXRight face button
CCLeft or top face button
STARTEnterStart
Save stateF5—
Load stateF8—
Power offEscape—

Saved states are kept for this visit only. Controllers use the standard layout (Xbox, PlayStation and most USB or Bluetooth pads). Press any button on the controller after powering on so the browser notices it.

3

How to play

After the Curtain Up splash, press Start (Enter) on the title. With the D-pad (arrow keys) and A (Z) choose THE CUP, THE LEAGUE, FRIENDLY or PENALTIES (OPTIONS sets the match length), then 1 PLAYER, 2 PLAYERS VERSUS (friendlies and penalties) or 2 PLAYERS CO-OP, and pick your club on its card (a friendly also picks the opposition and the ground). In play the D-pad runs your man (the cursor marks him; you take the man nearest the ball when you defend). A (Z) passes in the direction you hold, or switches to another man; B (X) shoots, UP or DOWN with it aims at the far or near post, and holding UP or DOWN just after the shot bends it; off the ball B is a slide tackle (reach the ball first or it is a foul). C (C) lifts the ball over the defence, or sprints when you are off the ball. Only keepers may stand in the D. Shots from the dark are seen late by the keeper, so pass into the dark and shoot first time. A level cup tie or league final goes to golden-goal extra time and then penalties: aim with the D-pad and press B, and as keeper hold the side you dive to. Start pauses. Win three ties to lift THE LAMP at THE GRAND, or finish a seven-round season in the top two to play the final; your cup or season is saved and can be continued. Player 2 uses a second controller, or the keyboard: W A S D to move, F G H for A B C, R for Start.

Real software

What is running

When you power on, your browser runs an emulator of the Cyclorama: its CPU, its video chip with the light field, and its Cue sound chip, at the real frame rate. The cartridge is the same 512 KiB ROM the project builds and tests, byte for byte.

late-league · 524,288 bytes · SHA-256 5fea0c83b422f1bd8b25db2fc5c0e3b8fde09bdc894c110bf4861eead24c064c

No account and no cookies. Apart from its own files, the page loads one script: Cloudflare Web Analytics, which counts visits and page speed without cookies. The hardware is documented in full: read the HED-0041 hardware and programmer’s manual and the SCRIM language specification. Or go back to the Cyclorama.