HOUSELIGHTS
Relight the theatre, one sconce at a time, while the Understudies close in.
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HOUSELIGHTS
After the show an usher relights a dark theatre sconce by sconce, in cue order, while the Understudies close in wherever the lantern is not.
The last bows are taken and the theatre has fallen dark. In the wings the Understudies, shadowy players in hoods and pale half-masks, have waited all season for a part. Tonight they have decided to learn yours. Take your lantern and bring up the house lights, one sconce at a time, in the order written on the cue sheet.
Real cartridge HOUSELIGHTS is a real 64 KiB cartridge that runs on the emulator, and it plays right here in your browser.
Frames from the cartridge

frame 60

frame 3005

frame 6009

frame 9014

frame 12018
Frames from the project’s golden-frame tests: the emulator plays the cartridge from power-on with a recorded input and must draw exactly these pictures.
1
Lighting the house
- In cue order. The next sconce on the cue sheet blinks; stand beside it and it lights, brightening its part of the house for good.
- Four parts of the house: the Stalls, the Dress Circle, Backstage and, last of all, the Stage itself.
- Oil. Your lantern burns eight drops. A dark lantern freezes no one; oil cans refill four.
2
The Understudies
- They only move in the dark. In your lantern’s light, a lit sconce’s glow or near the old ghost light they freeze where they stand.
- Your lantern shines ahead. One creeping up behind you is in the dark; if a moving Understudy reaches you, you lose a life.
- Walk into a frozen one to send it back to the wings. It will be back before long, and they learn your route.